This week I focused on starting (and polishing) the shots where Kayla is bearing her sword. This particular shot was really tricky for me mostly because of the camera movement. Camera movement is definitely not my strong suit when it comes to animation. Usually I've avoided or handed it off to a friend who I trusted to do animate cameras. Not this time! It's not perfect. I kinda wish I could have made the camera follow the sword, but I think a better solution would be to make the sword not swing off camera then back in at the very in. Instead I'll try bringing the sword more left so it doesn't off camera on the left side.
I also got a lot of helpful advice for this one! Bring the camera closer, have the camera dip a bit to signify she's drawing her sword, and giving some cushion frames at the beginning and the end. The cushion is super slight as .2 to .5 degrees over 10 to 20 frames. Is it even noticeable? More than that feels like too much!
This is the second shot I started this week. I'm not sure what else to do with this one aside from maybe speed it up a bit and bring the gamer closer. The eyes bother me a little too. I haven't spent as much time on this one though.
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