Showing posts with label CAGD 331: Digital Modeling. Show all posts
Showing posts with label CAGD 331: Digital Modeling. Show all posts

Monday, December 5, 2016

Weekly: Molten Doggo Polish Progress





I was really disappointed with how my creature came out so I wanted to take the time to give it some polish. Now that I know a little more about Zbrush, I think I can sculpt him better with the help of the cracked orb brushes Frank talked about as well as a better use of alphas. Also I'll be able to texture him better since I'll have more time.

Monday, November 7, 2016

331: Weekly 7


This is my corgi in progress. I still have to make the legs and chest fur, but I'm happy with how it's coming out so far. Although the chest hair is a bit frustrating at the moment.

Tuesday, October 25, 2016

331: Creature Concepts




Concept 1: Fire Elemental Corgi. I'd probably use a normal corgi for the orthos and then use substance and z brush to bring out the fire/lava look. I feel like this one would be more of a challenge texturing since I would have to work with glow and lighting in order to bring out that lava texture. A moving texturing would be neat too (but I doubt I'd do that).




Concept 2: Mechanostrider. For this one the modeling I would use the orthos I have, but have use the head given in the other references. I feel like this one could get more complicated because it's made of so many different parts, but texturing would be a lot easier since it's mostly made of metal.

Monday, October 10, 2016

331: Weekly 5



I'm having a lot of trouble with the lips and eye lids and I accidentally messed up her nose while using the paint sculpt tool. I still have to model her hands and UV before I can go into ZBrush or Substance.

Monday, September 26, 2016

331: Weekly 4



This is my progress so far. I finally got his head to look like he didn't get dropped a million times as a baby with the help of the relax sculpting tool. I still need to fix the face and work on his lips. I also need to finish the hands, eyelids, and hair. I currently have two triangles that I know of.

Notes:
-Make shoes less blocky
-Make all clothing separate meshes
-Adjust an edge on the cape
-Give him eyelids
-Get rid of unnecessary edge loops on lower lip
-Add 2 extra edge


Monday, September 19, 2016

331: Weekly 3




Trying to work on the edge flow of the head. I got the robin mask, but now I have five pointed stars. I also haven't started the hands yet.

Monday, September 12, 2016

331: Weekly 2

This is the progress I've made so far. I didn't finish the head and moved onto the torso. I'm have a bit of trouble extruding the legs.

Tuesday, September 6, 2016

331: Weekly 1

Concept 1: Calvin from Calvin and Hobbes


 Concept 2: A simple boy